Review: God of Blades (Game)

Some time ago, I came across a Humble Bundle that allowed me to get a bunch of Android games. The Humble Bundle is great for getting a handful of games (in some cases, movies and soundtracks) that otherwise one may never have been exposed to or even heard of.

Case in point: God of Blades, available over at the Google play store. No, nobody’s paying me for this – like anyone ever as. Rather, I genuinely enjoyed this game and derived some inspiration from it. Let me tell you why.

God of Blades has a very simple narrative, as the game is itself fairly simple. As one of those Endless Running Games, the difference is you run forward with a sword, something that Indiana Jones wannabee from Temple Run could stand learning how to do. Swipes of the finger chop-slash-slice your foes as you push onward. The story is also quite simple: you play as a reawakened spirit, a sort of warrior of cosmic light, and must battle through numerous foes to slay an evil known as the Sable King.

Now what makes this game good is, well, yes there are swords. Anyone into weaponry (and one presumes Fantasy nerds are to some degree) can appreciate this, as the arsenal at your disposal in this game is surprisingly diverse. The common factor is that all of your weapons are two handed swords (though one is described as an ax), but even with that restraint the creators came up with some interesting designs. Personally, I’m rather a fan of Barbarox in concept, the Tower in usefulness, and Whisper in style.

The setting is extremely cosmic, with mention of The Void and Old Gods and the like. Your character is not a mere man, making everything all the more feasible, and your foes are corrupt mortals (possibly) that march upon you with intents of, you know, murdering existence.

This game has a very strong sense of what they call pulp fantasy – though I’ve really yet to nail down a definition of that – but any artists out there will know what I’m talking about if I mention the name Frank Frazetta or, as I’ve read in another review, Roger Dean. The music is odd too, adding a very cosmic air to the fighting and menus that really leaves me feeling small in this vast universe.

But it’s creations like this that inspire me to write on a scale much more epic than “to save the king” or “to save the world.” When existence is peril, well, that’s a bit grandiose to be sure, but this game pulls it off well. The abstract art style, cosmic setting and spacey music combine nicely to really just put you there.

Well worth the couple dollars.

Happy writing!


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